Karst Systems deal with the question of how the subsurface drainage system, typical of Karst areas develops from its initial state to maturity. Equal attention is given to physical, chemical and geological conditions which determine karstification. The reader will find discussions of mass transport, chemical kinetics, hydrodynamics of fluxes, and the role of dissolution and precipitation of Calcite as they occur in experiments and natural environments. It offers a wealth of information on a complex natural system to hydrologists, hydrochemists, geologists and geographers.
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Language: en
Pages: 186
Pages: 186
Karst Systems deal with the question of how the subsurface drainage system, typical of Karst areas develops from its initial state to maturity. Equal attention is given to physical, chemical and geological conditions which determine karstification. The reader will find discussions of mass transport, chemical kinetics, hydrodynamics of fluxes, and
Language: en
Pages: 282
Pages: 282
ISO Standards for Computer Graphics: The First Generation discusses the expected standards in the quality of computer graphics; the aspects and examples of said standards; and the materials from the standards being described. The book is divided into six parts. Part 1 covers topics such as the applicability of first-generation
Language: en
Pages: 274
Pages: 274
To understand what we know and be aware of what is to be known is a necessary approach to treating CAD/CAM issues. The challenge for all of us interested in CAD/CAM and engineering data handling is to under stand what we know and what we need to know about today's
Language: en
Pages: 394
Pages: 394
The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional
Language: en
Pages: 279
Pages: 279
We have written this book principally for users and practitioners of computer graphics. In particular, system designers, independent software vendors, graphics system implementers, and application program developers need to understand the basic standards being put in place at the so-called Virtual Device Interface and how they relate to other industry