Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths. Travel (perhaps even by choice) to Ravenloft's expanded Domains of Dread—each domain with its own unique flavor of horror, thrilling story hooks, and grisly cast of characters Craft your own D&D horror settings, add tension with optional rules, and get advice for running a game that's ghastly in all the right ways Create characters with lineages tied to vampires, undead, and hags, horror-themed subclasses, the Investigator background, and "Dark Gifts" that may be a double-edged sword Unleash nightmarish monsters from an expanded bestiary, and browse a collection of mysterious trinkets Explore Ravenloft in the included Dungeons & Dragons adventure—play as a stand-alone adventure or drop it into your current game for a bit of sinister fun
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Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence
Language: en
Pages: 0
Pages: 0
(English edition: Van Richten's Guide to Ravenloft (Dungeons & Dragons) / Wizards RPG Team / 9780786967254 [Wizards of the Coast (WC), 05/18/2021]) Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than
Language: en
Pages:
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Books about VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER)
Language: en
Pages: 210
Pages: 210
Books about Van Richten's Guide to Vampires
Language: en
Pages: 958
Pages: 958
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework